Choice of the Vampire is an ambitious, text-based interactive novel by Jason Stevan Hill, offering nearly 900,000 words of branching narrative and hundreds of meaningful decisions. With no graphics or sound effects, the experience relies entirely on imagination, immersing players in a richly detailed world where every choice reshapes destiny. Set against pivotal moments in American history, the story explores what it means to wield eternal power while navigating humanity, morality, and survival.
A Deeply Choice-Driven Narrative
Every decision carries weight in Choice of the Vampire. Early choices influence character development, relationships, and long-term consequences that echo across decades. Paths may diverge dramatically, allowing outcomes such as rebellion against a vampire maker, loyal mentorship, or complete exile from familiar settings.
Rich Historical Settings
Volume One, Battle of New Orleans, begins in 1815 antebellum Louisiana, immersing the story in a time of cultural conflict and political change. As the narrative progresses, it spans more than one hundred years of American history, touching on the Civil War, Reconstruction, the liberation of Haiti, westward migration, racial violence, vodou traditions, and international intrigue. Each era is carefully woven into the supernatural storyline.
Diverse Origins and Backgrounds
The story opens with a choice among more than a dozen human backgrounds, including a Choctaw interpreter, French landowner, Free Person of Color, ordained priest, Irish laborer, or ambitious Yankee entrepreneur. Each origin shapes dialogue, opportunities, and how historical events unfold. Literacy, language, and cultural knowledge vary depending on background, influencing interactions throughout the game.
Distinct Vampire Lineages
Six unique vampire makers are available, each with their own motivations, histories, and philosophies. The identity of the maker affects abilities, worldview, and the nature of immortality itself. These relationships may become alliances, rivalries, or sources of long-term conflict.
Multiple Volumes, Expanding Scope
The saga continues across multiple volumes. Siege of Vicksburg places the story in the heart of the Civil War, confronting shifting loyalties and supernatural threats. The Fall of Memphis explores the collapse of Reconstruction and political corruption, while St. Louis, Unreal City culminates at the 1904 World’s Fair, blending modern ambition with ancient hunger.
Exceptional Replayability
The combination of branching narratives, historical depth, and character variation makes Choice of the Vampire one of the most replayable interactive novels available. Each playthrough reveals new perspectives, events, and moral dilemmas shaped by earlier decisions.
FAQs
1. What kind of game is Choice of the Vampire?
It is a fully text-based interactive novel where the story changes based on choices, with no graphics or sound effects.
2. How long is the story?
The complete experience spans approximately 900,000 words across multiple volumes.
3. Do choices affect the entire game?
Yes, early decisions such as background and vampire maker influence events and outcomes throughout the story.
4. Is the game historically accurate?
The narrative is grounded in real historical events and settings, blended with supernatural fiction.
5. Are additional volumes included?
The first two volumes are included, while later chapters such as The Fall of Memphis are available as in-app purchases.
Version History
v3.0.19—7 Sep, 2023
top-villain. If you enjoy "Choice of the Vampire", please leave us a written review. It really helps!
v3.0.18—27 Jun, 2023
Bug fixes. If you enjoy "Choice of the Vampire", please leave us a written review. It really helps!
v3.0.14—8 Apr, 2023
Now you can disable touch slide controls in Settings. If you enjoy "Choice of the Vampire", please leave us a written review. It really helps!